cat leap | a jump across a gap where the 'landing' on the opposite side is facilitated by grabbing the edge of the wall / building with the fingers and using a foot to soften the impact against the wall |
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dash vault | a 'foot-first-kong': a running jump is made towards the obstacle; the leading leg is brought to horizontal in front of the traceur and the other leg very swiftly follows so that the legs extend, parallel to the ground, in front of the traceur as he passes over the obstacle; the fingers are briefly touched onto the obstacle as the traceur passes over as an aid to height and speed |
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dive roll | a jump ending in a roll where the hands, arm and shoulder make the first contact with the ground, as opposed to the feet |
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gap jump | a jump across a gap, but which would not usually end in a precision jump landing; may use a PK roll |
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gate vault | the two hands are placed on the obstacle facing in opposing directions; the hands may be both on top of the obstacle or one hand may be part way down the far side of the obstacle (eg. a wire mesh fence); the traceur then flips over the top of the obstacle |
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king-kong vault | as a monkey vault except that the jump is begun before the hands make contact with the obstacle to be vaulted |
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monkey plant | the hands are placed onto an obstacle, palms down, approximately shoulder width apart; the legs are tucked and brought to the chest between the arms; the feet are placed onto the obstacle |
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monkey vault | the hands are placed onto the obstacle to be jumped; the legs pass between the arms; the hands are released at the last moment |
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one-handed vault | one hand is placed onto an obstacle, the obstacle is then jumped with the hand still in place, often with a kicking-jump motion; the hand is released at the last moment |
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PK roll | a variation on a forward roll where contact with the ground is made across and down the back from one shoulder to the opposite hip, thus limiting contact between the spine and the ground |
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pop vault | a larger obstacle is approached; the leading foot is braced part way up the obstacle and is used for additional push to vault over the obstacle in any usual vault style |
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precision jump / accuracy jump | a feet-together jump involving landing on a small target area, for example a railing or wall |
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precision run | a standard run, but carried out atop a series of small obstacles |
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reverse vault | the traceur approaches the obstacle in the normal manner but (usually) places the hands on the obstacle with the arms crossed; the arms uncross during the vault, causing the traceur to pass over the obstacle rear first and to perform a 360 degree rotation from start to finish |
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thief vault | very similar to a dash vault; in this vault the obstacle is approached at an angle (not straight on): the legs pass over the obstacle in a more 'skipping' motion and the fingers touch the obstacle one after the other, as opposed to at the same moment (as in the dash vault) |
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tic tac | a run along, up or down a vertical or steeply sloped wall, often used to bypass an obstacle, for example, where a railing joins a wall or beside a flight of steps |
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turnover / turn vault | the traceur approaches the obstacle; the hands are placed on the obstacle in opposing postitions, the object is vaulted with with a 180 degree twist so that the traceur ends facing back at the obstacle; the traceur retains hand contact with the obstacle and dismounts by any method |
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two-handed vault | two hands are placed onto an obstacle, the legs are then thrown to the side and forwards; the hands release at the last moment and the feet land on the far side of the obstacle |
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underbar vault | both hands are placed on the obstacle to be overcome (usually a bar); the traceur then swings and passes beneath the obstacle, feet first |
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wall run | a run along a vertical or steeply sloped wall |